Wiki · Autograph / EXR / color workflow
Autograph EXR channel and data-pass checklist
A practical checklist for testing multi-channel EXR sources, alpha, utility passes, and color-managed data before using Autograph in a VFX handoff.
Why this page exists
Autograph is presented as a free motion graphics and VFX/compositing host with OpenFX support, multi-channel EXR support, ACES and OCIO workflows, Red Giant and Universe access, and third-party OpenFX compatibility. That feature set is useful only if the exact EXR files used by a project survive import, preview, effect processing, render, and re-import without silent channel or color changes.
What to test first
- Beauty RGBA: confirm RGB, alpha, premultiplication expectation, frame range, resolution, pixel aspect, and missing-frame behavior.
- Layered or multi-channel EXR: check whether Autograph sees the expected channels or layers, and write down which names are visible in the UI.
- Utility passes: test Z-depth, normals, position, motion vectors, object IDs, crypto or matte-like passes, and any custom AOV names used by the renderer.
- Data versus color: make sure non-color passes are not viewed or transformed as display color. Depth, normals, IDs, and vectors should be treated as data.
- Round trip: render a short range, re-import it, and compare channels against the source rather than judging only the live viewer.
Channel naming notes
Before starting a job, collect one representative EXR from each render source and record the actual channel names. A compositor-friendly channel set is not universal: one renderer may write diffuse.R, another may write a grouped layer name, and another may split utility data into custom AOVs. The practical question is not whether EXR supports those channels; it is whether the current Autograph build and plug-in path expose the channels needed for the shot.
OCIO and ACES checks
- Record the OCIO config path or ACES setup used by the project.
- Test the same EXR through preview, exported stills, exported sequence, and any downstream host such as Nuke, Resolve/Fusion, Flame, After Effects, or Blender.
- Keep scene-linear image data separate from display-referred review files. A good review MOV does not prove that the EXR source values are intact.
- For utility passes, verify that the intended colorspace is data/non-color rather than a view transform or display colorspace.
Failure signs
- Alpha changes after an effect is applied or after render.
- Utility passes appear clipped, gamma-shifted, normalized, or posterized.
- Only beauty channels are available even though the source EXR contains more data.
- Motion vectors, normals, or depth render correctly in another host but are unavailable or altered in Autograph.
- The viewer looks plausible while the exported sequence fails when opened in a second application.
Practical rule
Treat EXR support as a project-specific verification surface. OpenEXR can carry arbitrary channels and additional attributes, and OCIO can distinguish scene-linear, display, log, and data encodings, but that does not guarantee every host, plug-in, effect, or render path will preserve the exact pass structure needed by a production shot.
Useful next pages
- Scene-linear EXR, ACES, and OCIO handoff checklist
- Autograph first verification project checklist
- Autograph OpenFX plugin compatibility note
Sources checked
- Maxon Autograph product page — checked 2026-07-02. Used for Autograph feature context: OpenFX, multi-channel EXR, ACES, OCIO, Red Giant/Universe, third-party OpenFX, and OpenUSD positioning.
- OpenEXR Technical Introduction — checked 2026-07-02. Used for EXR support for high dynamic range, 16-bit and 32-bit floating point pixel data, arbitrary image channels, additional attributes, multi-view, and deep data context.
- ACES Documentation — checked 2026-07-02. Used for ACES as an open color-management system for preserving consistent color through capture, VFX, mastering, archiving, and delivery.
- OpenColorIO colorspaces documentation — checked 2026-07-02. Used for scene-referred colorspaces, scene-linear encoding, bit depth, and the
isdatadistinction for non-color passes.